Mjolnir Design Studios
Mjolnir Gaming Lab·Launching 2026

MjolnirGaming Lab

An AI-first indie game studio built on the Mjolnir architecture. 49 specialized agents. 72 verified workflows. Three major engines. One studio — fully orchestrated by OdinAI.

49
AI Agents
72
Skill Workflows
3
Game Engines
2026
First Launch

The Lineup

Four titles. Four genres.
Zero compromise.

Every Mjolnir Gaming Lab release is a complete, premium experience — no ads, no energy meters, no pay-to-win. Just pure games.

Flagship
July 3rd, 2026

Air Command

Talk to Me Goose!

Action-packed aerial combat. Scramble your jets, lock your missiles, and chase glory across dynamic PvP skies. The true flagship title — dropping July 3rd, 2026.

Aerial DogfightingiOSAndroidPvPArcade
AIR COMMAND — Mission I: First Strike

// EYES ONLY · DOSSIER 0001

Mission I: First Strike

Visit aircommand.app
Sep – Oct 2026

pARnormal

The World Is Haunted

Point your phone, enter the haunted realm. Real-world AR ghost detection, evidence collection, and entity confrontation — Pokémon Go-style exploration meets full-blown horror.

Pokémon Go-Style AR HorroriOSAndroidARHorror
May 2027

Retro Adventure

Time Travel Through Consoles

A top-down 3D RPG that spans decades and gaming generations. Begin in 8-bit and evolve through console history — each era unlocks new mechanics, art styles, and expanded worlds.

Top-Down 3D RPGMobilePCConsoleRPG
Summer 2027

Shover & Slammer

Buddy Buddy 80s/90s Beat 'Em Up

Two space-aged secret agent crypto apes on a wild mission. R-Rated co-op chaos with Agent Shover and Agent Slammer. No IAP, no compromise — pure 80s/90s beat-em-up mayhem.

Arcade Co-op BrawleriOSAndroidCo-opBeat 'em Up

Four titles across 2026 – Spring 2027. Elite early access on every title.

The Architecture

A studio built for the
AI generation

Every role in a professional game studio — creative director, lead programmer, audio director, QA — replaced and augmented by specialized AI agents working under OdinAI's orchestration.

AI-First Studio Architecture

49-agent hierarchy spanning directors, leads, and specialists — every discipline covered by a dedicated AI role.

Godot · Unity · Unreal

Engine-native specialists with deep knowledge of GDScript, DOTS/ECS, and Blueprint/GAS systems.

OdinAI Game Director

Claude Opus-powered creative direction with full MDA framework analysis, story design, and balance mechanics.

Verified Build Pipeline

72-skill workflow system with automated governance hooks that enforce quality from concept to launch.

Open Game Catalog

Reference library of 6,000+ catalogued game clones and remakes to study, remix, and build upon.

IP & Asset Protection

Built-in licensing scaffolding, asset provenance tracking, and compliance gates at every release milestone.

Studio Hierarchy

Three tiers. Zero guesswork.

Tier 1 — Directors
Creative Director · Technical Director · Producer
Claude Opus 4.7
Tier 2 — Department Leads
Game Designer · Lead Programmer · Art Director · Audio Director · QA Lead
Claude Sonnet 4.6
Tier 3 — Specialists
31 specialist roles across gameplay, AI, networking, UI, narrative, audio & live ops
Claude Haiku 4.5

Roadmap

🔥 The forge is heating up

2026
Studio Architecture
Agent hierarchy + skill system finalized
Active
Q3 2026
Air Command Launch
True Flagship drops July 4th — aerial dogfighting goes live
Q4 2026
pARnormal
Fall AR horror launch
May 2027
Retro Adventure
Top-down 3D RPG — time travel through console history
Summer 2027
Shover & Slammer
Full multimedia franchise launches — Vol. 1, Ep. 1: Apes in Space

Gaming, with the Power of Mjolnir!

Air Command drops July 3rd, 2026 — four titles through Summer 2027. Join the waitlist or explore the rest of the Mjolnir ecosystem while we forge what's next.