Mjolnir Design Studios
Mjolnir Gaming Lab·Launching 2026

MjolnirGaming Lab

An AI-first indie game studio built on the Mjolnir architecture. 17 specialized agents. 72 verified workflows. Three major engines. One studio — fully orchestrated by OdinAI.

5
AI Agents
72
Skill Workflows
3
Game Engines
2026
First Launch

// Mjolnir Gaming Lab · Active Case Files

The Flagship is Classified

Dossier 0001 · For Ape Eyes Only

DEEP STATE APES

Two crypto-simian operatives. One buried truth.

Build 01 is the sanctioned cover story: a deliberately terrible Phaser arcade the public is cleared to see. Win it or lose it, the signal corrupts, and the real operation boots in its place.

Win / Lose Signal CorruptedOG Boots
Build 01 · PhaserLive · Decoy
the cover story
Build 02 · OG (2D) Classified
The declassified build

The enhanced 2D operation. revealed only when the cover fails.

Dossier 0002 · Dimensional and Space Anomaly

APES IN SPACE

Deep State Apes · Vol.

The operation goes orbital. A full 3D dimensional theatre. Everything past this line is above your clearance:

Clearance Pending

Signal acquiring

3D2027

// Archived · Cold Storage

Air Command
Aerial strike · parked
pARnormal
AR horror · parked
Retro Adventure
Time-travel RPG · parked

Operations resume after the flagship ships.

The Architecture

A studio built for the
AI generation

Every role in a professional game studio — creative director, lead programmer, audio director, QA — replaced and augmented by specialized AI agents working under OdinAI's orchestration.

AI Agent Swarm

planr, buildr, gamr, testr, modr. A closed build, evaluate, and patch loop that ships work and self-corrects, with a human gate at every phase.

Multi-Engine, In-House

Godot, Unity, and Unreal specialists, plus an in-house web engine, so we build at speed without waiting on any single toolchain.

OdinAI Game Director

Claude-powered creative direction: story, systems, and full MDA balance analysis orchestrating the whole studio.

Design Lab & Dev Kit

An in-house authoring cockpit for every title: design docs and structured game registries edited straight from the studio dashboard.

Verified Build Pipeline

Every change runs through evaluation and quality gates before it advances. Nothing ships unreviewed.

IP & Asset Protection

Private by default. Asset provenance tracking and compliance gates at every release milestone.

The Swarm

Five agents. One closed loop.

A build, evaluate, and patch loop that ships work and self-corrects. It repeats until the eval clears, then hands off to a human.

01
planr
Reads the design doc, writes the sprint plan and scope.
Claude Opus 5
02
buildr
Writes code and assets, runs the web export.
Claude Sonnet 5
03
gamr
Plays the build, files bugs with file and line hints.
Claude Sonnet 5
04
testr
Runs the test suite and reports the eval verdict.
Claude Haiku 4.5
05
modr
Reviews the evals against the design, writes the fix tasks.
Claude Opus 5
Every phase clears a human gate before it advances.

Roadmap

🔥 The forge is heating up

2026
Deep State Apes — Phaser drop
The cover story goes live. Win it or lose it, the signal corrupts.
Active
2026
Deep State Apes — OG (2D)
The declassified build the glitch boots in the decoy's place.
2027
Apes in Space (3D)
The operation goes orbital. A dimensional / space anomaly.
Parked
Air Command · pARnormal · Retro Adventure
Cold storage. These operations resume after the flagship ships.

Gaming, with the Power of Mjolnir!

Deep State Apes is the flagship. The cover story ships first, then the real build reveals itself. Join the waitlist, or explore the rest of the Mjolnir ecosystem while we forge what's next.